Little Violent Pixel Guys Perf. test.

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Post » Thu Jul 30, 2009 6:19 am

This is a performance test version (alpha 0.1) of a game I'm making. Just putting it here to gather information on how it runs on various systems. There's not a lot to it at this point... Feedback would be greatly appreciated... You can find more info and a download link at [url:2523w860]http://azazel.host-ed.net/games.html[/url:2523w860]. Let me know what you think!
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Post » Thu Jul 30, 2009 6:45 am

Hahaha that's cool. I got kersploded hard by the rocket turret xD

Runs fine on my wifes laptop:
Centrino 2ghz
4Gb RAM
512Mb GF8400M

This looks like it will be a relaly fun game when it's done :D

~Sol
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Post » Thu Jul 30, 2009 6:47 am

Thanks man... I designed those turrets to be a pain in the ass!
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Post » Thu Jul 30, 2009 1:34 pm

Cool game. :mrgreen:

The rockets strike without warning, maybe add something which gives you an indication that ones about to fire.
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Post » Thu Jul 30, 2009 2:13 pm

Nice! Worked great on my 5/6 year old laptop.

Love the blood & gib effect.

Although personally I think the size of the screen took something away from the pixelly graphics.
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Post » Thu Jul 30, 2009 5:20 pm

Looks fine, but shouldnt there be an FPS counter or something to indicate what the performance really is? Rather than 'does it look OK'?

30fps is tolerable for some people for example, but others can't stand anything below V-sync rate (at least 60fps). So everyone's opinion on performance is going to be rather vague!
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Post » Thu Jul 30, 2009 5:33 pm

That's true, next build I'll include an FPS counter... There isn't really that much going on that should slow things down except for a bunch of physics objects when you kill an enemy. But you have a good point. That's why I need feedback, this is my first real attempt at putting together a game, so I've got a lot to learn. So thanks, everybody!
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Post » Sun Aug 02, 2009 11:50 pm

Having a bit of a problem making an FPS counter, anyone know an easy way to do this? I'd PREFER not to have to have it run in a window to display FPS...
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Post » Mon Aug 03, 2009 12:23 am

Create a global variable called 'FPS'. Every tick, add 1 to this value. Every 1000 milliseconds, set your text to this value, then reset the value to 0.

This method was on the wiki somewhere, but I can't find it back.
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Post » Mon Aug 03, 2009 1:40 am

Thanks a lot! That worked perfectly!
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