Living Life Afraid J'n'R

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Post » Thu Apr 10, 2008 7:36 pm



I'm working on a Jump'n'Run game with the working title Living Life Afraid. It's about a little girl in a pyjama. There may be details on the background story later.
Anyway, it'll be a smallish game containing 3 5 Levels.

So far I've done a rather simple J'n'R engine in Construct. I didn't use the platform behavior. It's a custom movement with detectors and it's using TimeDelta as well.
That's also where the problem is... I don't seem to be able to get it working completely glitch-free with TimeDelta.

Sometimes you get stuck, but you should be always able to jump your way out of it :P
But that's a reason for me to go back to the X/Y +/- 1 engine style (without TimeDelta) and put it in the same example, so it'll be comparable.

So this release is nothing exciting so far, you can just jump around in a small area. The graphics are partly taken from older abandoned projects of mine and may not represent the final look of the game.

Let me know what you think about this small test version and tell me about glitches/bugs of course.

[url:1g298cs3]http://www.mediafire.com/?vf1ycyc2mo1[/url:1g298cs3]

Ah, I forgot: use arrow keys to move, shift to jump (hold to jump higher). That's all :D
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Post » Thu Apr 10, 2008 8:29 pm

Ok i see only one bug (forced bug) which i can make a "moonwalk" while pressing down right then pressing left, and the girl goes moonwalking.
[url:25fxq0aj]http://www.youtube.com/watch?v=PnjEpdapVug[/url:25fxq0aj]

Also she's sliding on floor.

Edit:
I should add the fact that i could not do the Left moon walk only Right.
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Post » Thu Apr 10, 2008 8:44 pm

Haha, that made me laugh. That wasn't possible in earlier versions for sure, wtf have I done :x

Fixed in next test release...

EDIT: Okay, this bothered me. New download above with non-moonwalking version :lol:
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Post » Thu Apr 10, 2008 8:48 pm

You should tweak the jumping a bit, it looks too rigid.
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Post » Thu Apr 10, 2008 9:16 pm

Sweet mamma jamma! Those pixels look great :D

Can't wait to try this out...
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Post » Fri Apr 11, 2008 7:32 am

I need a tutorial on a custom platform movement engine thing :P I don't think that the standard platform movement will cut it for my game.
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Post » Fri Apr 11, 2008 8:45 am

[quote="Hideous":23tcwbgw]I need a tutorial on a custom platform movement engine thing :P I don't think that the standard platform movement will cut it for my game.[/quote:23tcwbgw]

Vinnie made the start of a pretty decent one. It's rather heavily commented, so it should be pretty easy to follow. It has a couple flaws, but the basics are in place.

At the very least it'll give you an idea of the direction you need to go in.

http://scirra.com/phpBB2/viewtopic.php?t=613
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Post » Fri Apr 11, 2008 9:38 am

Awesome, this'll work.
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Post » Fri Apr 11, 2008 7:22 pm

Here's the same (well slightly changed) example without TimeDelta. If this runs apparently too slow/fast on your computer please post your specs.

This should have less glitches than the TimeDelta version, it shares the some probs with the moving platform though. I have some bad events there that need to be changed :oops:

Okay, there you go:

[url:3rz6cjkr]http://www.mediafire.com/?g9mdmxmgtbn[/url:3rz6cjkr]
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Post » Fri Apr 11, 2008 7:30 pm

The non-timedelta version is not buged yet the jumping and falling is like on the moooooon.

Pentium D 2,67 GHz
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Radeon x1600 256mb
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