Living Life Afraid J'n'R

Post your Construct-made creations!

Post » Tue Dec 16, 2008 4:11 am

The main culprits could be:
- Lots of shaders (doesn't look like it from screenshot)
- Lots of nested loops with lots of objects (for each A, for each B with 200 instances of A and B = 40,000 iterations per tick = about 3 million a second)
- Unwise use of RTS pathfinding (if you're using it)
Send the cap over to me and I'll run it through the profiler and see whats the main problem.

Still, artwork looks great, can't wait :)
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,600

Post » Wed Dec 17, 2008 8:28 pm

I started optimizing the cap. So far it's down to 315 events. And I realized that my use of the TimeDelta fix is messy, since I have some subevents in there that are unnecessary. And I found some more mistakes I made... oh well.

I'm not using shaders or RTS pathfinding, so it might be down to loops I guess.
I sent you a PM Ashley, big thanks for taking a look at it!
B
21
S
6
G
10
Posts: 1,024
Reputation: 7,445

Post » Fri Dec 19, 2008 3:53 am

I gotta try this out, looks very sharp! I will bring my report tomorrow! :mrgreen:
B
13
S
3
G
5
Posts: 286
Reputation: 3,193

Post » Fri Dec 19, 2008 12:32 pm

Oh crash the link's dead...
B
13
S
3
G
5
Posts: 286
Reputation: 3,193

Post » Fri Dec 19, 2008 3:03 pm

Yes I'm afraid the links in this thread are all dead by now. But those versions are very outdated anyway. I wanted to share another public beta in january though, so hopefully that'll happen.
B
21
S
6
G
10
Posts: 1,024
Reputation: 7,445

Post » Fri Dec 19, 2008 7:05 pm

Well from what I could see off the youtube vid it looks really nice. I look forward to the January release! :mrgreen:
B
13
S
3
G
5
Posts: 286
Reputation: 3,193

Post » Mon Feb 02, 2009 5:20 pm

As some of you might know I had a lot of problems with slowdowns. I tried to optimize things, which helped a little. But ultimately I wasn't satisfied with how the game performed anymore. So I decided to restart this from scratch, using the platform behavior this time. And my improved Construct skills of course. :wink:

I took a little break from the project and right now I'm trying to create a level editor. Also I didn't like how the game became more and more of a typical jump'n'run and close to stuff I did earlier. I'm trying to get closer to my original vision of the game, but who knows how that'll turn out...

I'm not completely ruling out abandoning this, but I hope I will succeed in some way at least.

B
21
S
6
G
10
Posts: 1,024
Reputation: 7,445

Post » Mon Feb 02, 2009 5:41 pm

Awesome :D

Glad to see this hasn't been abandoned!
Moderator
B
5
S
2
G
6
Posts: 4,348
Reputation: 10,971

Previous

Return to Your Creations

Who is online

Users browsing this forum: No registered users and 1 guest