Load frame from file: beyond original frames?

For questions about using Classic.

Post » Mon Nov 16, 2009 8:09 pm

Can sprite's load frame from file go beyond the original frames? I want to add frames arbitrarily into a single sprite from a description, for level-loading purposes.

As I see it, you can only load into the sprite's current frame, that would mean it cannot be done this way. I didn't understand image list and manipulator, would those be useful for this?
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