Load image / external file bug

Bugs will be moved here once resolved.

Post » Sat Jan 31, 2015 3:46 pm

Problem Description
Loading an external image into a sprite, tilemap, etc. then modifying the source image and reloading it does not work. This might actually be a problem with any externally loaded files (see: this thread)

Attach a Capx
https://dl.dropboxusercontent.com/u/105 ... gebug.capx

Description of Capx
Loads an image into a sprite object via NW's open file dialog

Steps to Reproduce Bug
  • Click sprite object to open file browser
  • Choose an image
  • Modify the source image
  • Repeat step 1

Observed Result
The modified image is not loaded.

Expected Result
The sprite object should load the modified/updated image.

Affected Browsers
  • Node Webkit: YES
Construct 2 Version ID
r193
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Post » Tue Feb 03, 2015 3:29 pm

Works for me in r196 with NW 0.12.0 alpha1. Can you test there as well?
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Post » Tue Feb 03, 2015 3:54 pm

I did, since this problem also affects a project of mine - it doesn't work - perhaps you aren't following the instructions. Here's a visual:

Image

If we open a file, then try to open the "same file" (no matter if it has had changes or not) it simply doesn't load again.
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Post » Wed Feb 25, 2015 7:54 pm

Somebody wrote:I did, since this problem also affects a project of mine - it doesn't work - perhaps you aren't following the instructions. Here's a visual:

Image

If we open a file, then try to open the "same file" (no matter if it has had changes or not) it simply doesn't load again.


The same issue occurs when loading external XML files, so I don't think it's just an image bug. Makes me kind of wish we could flush a tag after loading data into/from it manually.
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Post » Tue Apr 14, 2015 11:52 am

Original .capx link is 404 now, so I can't investigate this bug report any further. Closing, will reopen if new link provided.
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