Im using hash tables to load in values for my project. There is an auto save feature that will automatically update the table's save file but I have a problem loading in the saved keys when I load a file on the start of the game when the hash table is loaded none of the keys get loaded in with it. Maybe im just confused about how this should work but I thought that if I saved the keys then I would be able to load them back in. or maybe Im just doing it wrong
My basic syntax is
-on function load -> load hash table
--If key exists ->set variable here
but the key is never loaded because the has table will not load...Ive looked in the debugger and there are no keys in the hash table object....