Hi folks, I'm wondering what the most time/memory efficient way of loading a big high-res image into Construct is. My game runs at 1280x720 resolution, so the backgrounds are that size per screen. However, loading giant 1280x720 textures into a backdrop object is clearly inneficient, and ends up slowing Construct down a fair bit.
I know that Construct prefers to work with power of two squared textures; would I be better off cutting up each backdrop into a sequence of power-of-two tiles, say 256x256, and importing them as seperate objects? Or, would I be better exporting the background image as one oversized power-of-two image (in this case, 1296x1296)?
Also, is any particular object best suited to loading backdrops like this? Backdrop, Tiled Backdrop, Sprite, do these add different strains on processing? Currently I've been using Tiled Backdrop for all my static backgrounds. Any help or ideas would be appreciated,