Lobo - the game

Show us your completed creations made in Construct 2

Post » Mon Sep 24, 2012 10:41 pm

"Important!"

Lobo - the game is being re-developed from the scratch. Keep an eye for updates Lobo932012-10-30 11:54:36
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Post » Mon Sep 24, 2012 10:46 pm

Well, after seeing post name I really expect something like tihs

;D

but your game looks cute too ^^
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Post » Mon Sep 24, 2012 10:48 pm

LOL ikr
not my fault that my parents named me Lobo
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Post » Tue Sep 25, 2012 2:45 am

I thought the same thing, Regardless it is a great name;)

*edit* Almost forgot, your game is looking great, Keep it up.MelVin2012-09-25 02:54:40
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Post » Tue Sep 25, 2012 4:30 am

You had me at Lobo, lol.

Graphically its like Mario - but also not. I like it. It plays really smoothly, like the effects for the trees.

Really good idea to shoot him out of a cannon to the next stage! Fun! GenkiGenga2012-09-25 04:31:09
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Post » Tue Sep 25, 2012 5:45 am

@MelVin
Yay! thx
I'm still struggling to learn some C2 features, but i'm trying my best!

@GenkiGenga yeah, i first used a door for the next level transition, but doors are boring
also, the cannon helped me learning something about the "wait" action

and thx for the feedback
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Post » Tue Sep 25, 2012 5:50 am

I like what you've got started with. Plays very nicely, and the graphics are lovely. I like the sound effects a lot too, staying in tune with the retro feel and everything. It was only a quick demo/tutorial, but it was strangely satisfying anyway. And the cannon is awesome.

It just feels fun. Looking forward to more.
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Post » Thu Sep 27, 2012 7:26 am

:)) i laugh when see the line " collect money to buy c2 License", it's perfect ! Maybe you can creat something like the main goal of the game is collect Gold and money, beat the boss down , anythings to get C2 License.
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Post » Thu Sep 27, 2012 5:15 pm

@TL22
Yay thx!
I spent some time changing and testing different platform settings, aiming for a smooth and fluid gameplay

@farsmile90
LOL yeah, this project is only a test for me to get used to C2, but, why not having a plot, right?
Since the game's name and main character are based of me, I though about using a plot also based on my situation
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Post » Thu Sep 27, 2012 6:57 pm

Looks nice. :)
Visually very simple and clear. Good work!
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