Local Storage don't work (compile to iOS, Cocoon.io(webview)

Bugs will be moved here once resolved.

Post » Wed Feb 15, 2017 4:47 am

I use XDK intel, but i read if you can export with cocoon you have better result in
game performance. I was try and try but and only have black screens and crashes.
I was exported in croswalk and web view, but i think my problem causes are plugins :D.
In XDK i have good performance for my game in android with Quadcore and 1gb of Ram, i dont know about your game.

this is my game https://www.moras-alejandro.com/Ahorcad ... index.html if you want see.

hahaha sorry about my eng.
B
9
S
4
G
1
Posts: 14
Reputation: 1,317

Post » Thu Feb 16, 2017 3:42 pm

I used to use Intel XDK but randomly it would export a bad version of my game that would lag on some devices. And I also ran into issues with getting some plugins to work. Cocoon we view+ used to work great, but then I switched to canvas for iOS when they were having issues. Coocon puts out a fast performing game, but sometimes the server is down or has other issues. Nothing is perfect, but so far I've had a better experience with Cocoon.
Play Ball Walker App Store | Google Play | Amazon
Image
B
30
S
5
Posts: 116
Reputation: 2,088

Previous

Return to Closed bugs

Who is online

Users browsing this forum: No registered users and 3 guests