Local storage lots of values

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Post » Thu Oct 04, 2012 12:48 pm

Imagine a game like Angry Birds, they have hundreds of levels with information stored about each level like your high score, number of stars, and whether it is unlocked or not.

How would we achieve this in C2, surely there must be an easier way than a local storage value (or dictionary) for every single level?
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Post » Fri Oct 05, 2012 7:32 pm

How about one key with an array.AsJSON saved into it, where the array has all the level info in it.
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