Local Websocket Signalling server?

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Post » Sat May 24, 2014 4:37 pm

Hey all,

I am looking into the new multiplayer functions in construct 2 and from what i understand, all connections go through a signalling server, the official one being wss: / / multiplayer.scirra.com I would rather point towards a local wss server running on my home network for testing purposes, but i cant seem to find any documentation to do such

is a signalling server even required, or is it possible to just input an IP:Port to connect to? that would be ideal
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