Localization: Non-latin characters

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Post » Tue Feb 03, 2015 1:58 am

Hi guys

I'm looking a little help, I'm making multi-language fonts such as arabic, chinese, japanese, korean, cryllic, etc. I need to know where to get complete alphabets of these languages were used in videogames to build my sprite fonts.


Besides. Anyone can share experiences about usage of localization?


Thanks!
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Post » Tue Feb 03, 2015 2:02 am

I'm interested in this. I have to put Arabic and Chinese into my app, and I was going to use a Text object not Spritefont (I don't have performance related issues so Text should be ok for me).
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Post » Tue Feb 03, 2015 5:36 am

@codah http://www.fileformat.info/info/charset/UTF-8/list.htm

Text has no problem with that, it would display any characters with UTF-8 encoding. Funny, chinese characters can't fit in sprite font map due to limit which it would require more than thousands of characters.
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Post » Tue Feb 03, 2015 6:29 am

Joannesalfa wrote:@codah http://www.fileformat.info/info/charset/UTF-8/list.htm

Text has no problem with that, it would display any characters with UTF-8 encoding. Funny, chinese characters can't fit in sprite font map due to limit which it would require more than thousands of characters.


Yeah that's why I went for it. Easy way out really, maybe the only solution.
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