LocalStorage not working on iOS

Bugs will be moved here once resolved.

Post » Tue Apr 11, 2017 5:52 am

@brandonP Thanks for the information. I didn't know this. As for the suggested plugin, I believe we will need backend plugin for construct 2?
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Post » Tue Apr 18, 2017 3:39 pm

It's almost impossible to debug projects like the one you provided. Can you make a minimal .capx as per the bug report guidelines?

Also does it only happen in cocoon.io's build service? If so you should probably report it to them, since it would probably not be a C2 bug.
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Post » Thu Apr 20, 2017 11:31 am

@Ashley Hi, I already provided the .capx and mentioned steps to reproduce the bug in my first post. I use intel XDK build service. The game runs great but the only problem is the game's progress (Local storage) is not saving. This could be a intel XDK error? If yes, I will contact them also.

Do you want me to add you to my testflight? May be you might understand where and what is the issue.
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Post » Thu Apr 20, 2017 12:44 pm

@sudeep98 - please see the bug report guidelines. Submitting your entire project is usually unhelpful and makes it far more difficult to resolve bugs. That is why we ask for a minimal project.
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Post » Thu Apr 20, 2017 1:36 pm

Ashley wrote:@sudeep98 - please see the bug report guidelines. Submitting your entire project is usually unhelpful and makes it far more difficult to resolve bugs. That is why we ask for a minimal project.



Okay but the .capx that I shared only consists of around 5% of the whole project. Okay then I will reduce the file size even more and update the shared link. It consists of a video, which has direct link with the local storage.

I will remove the video and other screens if required, and let you know.

Thanks. :)
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Post » Sat Apr 29, 2017 8:03 pm

@Ashley Hi, after updating C2 to the latest stable version (244) the local storage is working fine. You may close the issue. Thanks.
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