Lock game to 60 fps?

Discussion and feedback on Construct 2

Post » Tue Aug 09, 2016 8:59 pm

Colludium wrote:This depends on how your movement bases events work. If you're using Custom Movement, Physics or the Bullet behaviour then you probably don't need to change any of your events. However, if you are setting speed changes over a number of ticks then you will need to consider how many of those ticks will happen in a second (ie use dt) so that the player experiences the same effect on different monitors.

Everything official, no 3rd party behaviors.
I guess I only have to modify my "Wait For X seconds" actions with dt, if yes how would that look like?
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Post » Wed Aug 10, 2016 5:49 am

Don't modify the Wait action, @TheRealDannyyy, because it doesn't make an incremental transformation over time.
A big fan of JavaScript.
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Post » Wed Aug 10, 2016 8:01 am

Colludium wrote:Don't modify the Wait action, @TheRealDannyyy, because it doesn't make an incremental transformation over time.

Alright I get it now, sorry for the mass of questions I just want to make sure that everything I do is correct.
Thanks to you guys!
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