Logic vs Creativity

Discuss game development design and post your game ideas

Post » Thu Jul 31, 2014 11:18 am

In general, game development requires logic & creativity, but some people don't have much creativity and find it hard to make level design, game art, game-stories , scenarios, etc... on the other hand, other people find it hard to make logic, so they get stuck trying to figure thing out in general logic, game system, learn tutorials, so they take double-take to understand. as conclusion, both shortage in one area will lead delay in time of publishing game and slowing the process of game development. My point is: when there is shortage in either Logic or Creativity, which makes the most weakness point to a developer, that could lead him to get less attention and chances of making a good game?
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Post » Thu Jul 31, 2014 1:47 pm

The most creative solutions are often logical extrapolations, there's a fair amount of cross over.
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Post » Sat Aug 02, 2014 10:34 pm

I think it's more of a "writers block" problem, which is usually best solved by moving on to work on another part of your game until your brain is able to spit out ideas again :)

In general, creativity can feed the logic side or at least come up with different solutions and work-arounds, but equally if you ever need to optimize and make efficient code to get around limitations then logic will definitely help. I find that trying to solve any problem will improve your abilities in both areas though.
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Post » Sun Aug 03, 2014 5:04 am

Looking for creativity, makes a game is different.
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Post » Sat Aug 09, 2014 2:39 pm

Pure logic has its place... they're called coders. A coder can get by just by following the design doc logically, but even there creativity has its place.

The honest truth is this: Without logic, you probably aren't going to make a good game. Logic is vital to a game. Equally, without creativity, at best you'll have a clone, and at worst you'll have a spreadsheet simulator. This applies, of course, to designers who only have logic.

If someone aspires to design games, and has a dearth of creativity or logic, then they should train in that area, or find someone to team up with who shores up that weakness (for it is, indeed a weakness).
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Post » Tue Aug 19, 2014 2:33 am

I seem to be stuck coming up with a ton of ideas, but never act on them and put them into games or together.

Does this make me not have logic, or just lazy?
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Post » Tue Aug 19, 2014 6:50 am

Halogen wrote:I seem to be stuck coming up with a ton of ideas, but never act on them and put them into games or together.

Does this make me not have logic, or just lazy?


No, that means you need to practice, practice from tutorials or get ideas and try them then if the logic worjs, put it in your game.
Hope it helps!
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Post » Tue Aug 19, 2014 8:55 am

Also about logic in creativity. I think lately specially in AAA titles some asset designs are getting quite ridiculous. Sorry about the large images. Which one you think is more suitaple for the job?
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I think it adds to immersion if the stuff you see feels even somewhat usefull and realistic.

For game desing aspect you are on the wrong track if you would really but logic and creativity against somehow.

Edit: If you are more interested about the subject here is one video about skyrim weapons.
https://www.youtube.com/watch?v=TcsLd3dVNz8

Also many MMO female "heavy plates". Can you find the weakspot if you have to kill the bitch?
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Post » Tue Aug 19, 2014 1:52 pm

@katala I think answering your question might derail the conversation and send it in a different direction, but I felt the need to add my two cents.

I think in your example it's a matter of scope. For instance, if I was playing an more fantasy, story driven game I would prefer ax 1 (the black one). It is not realistic and is very flashy. That is kind of the point though. If I were playing such a game, I want to be immersed in the fantasy as much as possible, which would include special weapons and armor that only I could use.

Likewise, if I were playing a game that was a little more dystopian, than I would prefer ax 2. The whole concept of dystopian is a plausible alternate, usually futuristic, universe. I would not want to run into a fight for my life with something that looks like a piece of art meant to be hung on my wall.

Tieing this back to the original conversation, both have their place. As @Mr_E_Bear stated, "The most creative solutions are often logical extrapolations...", both axes would be derived from a logical need that makes sense during the creative design process. Of course, the argument for logic I am making is different than what the conversation intended, at the end of the day, logic is logic and practiced in the same fashion but geared towards the problem.
Kurieus
Come visit and play Blast Box!
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Post » Tue Aug 19, 2014 3:09 pm

I think answering your question might derail the conversation and send it in a different direction, but I felt the need to add my two cents.

I guess what I was trying to say using this axe comparison is that on #1 the creativity has really taken over and the purpose is lost. This is personal opinion but, I think it is ugly as well and if you would really try to use it you would probably just hurt yourself. #2 Is more in balanced on usefulness and creativity and it is simpler as well.

If we would think just code it would be pretty much that when you have a problem you think the most complicated way first and after that realice that you could have made it much simpler and direct way. So if you think logical problem maybe a bit too creative way you might make new problems that you have to solve as well. I do this quite often on debuggin for example. Sometimes I start to look the problem from the most improbable place and later find out that it was just a small typo.

Don't know if this makes any sense to anyone anymore :) but, if you have a nail you have to pound it would recuire both creativity and logic to use a hammer or some type of tool instead of a barehand.

Or I could just agreed with this. That vs on the title was maybe a bit confusing.
The most creative solutions are often logical extrapolations, there's a fair amount of cross over.
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