I'm working on a game that is fairly large (exploration platformer), using high resolution graphics. I'm trying to be as efficient as possible (keeping textures in power of 2s, loading large textures at run-time etc.) So far .Cap file is 32MB. I would say the game has about 200 unique objects. I have no problems with loading/saving the game or using CC editors.
However, every time I preview the game (layout or all) i have to wait exactly 2 minutes before the game is ready.
I can handle the 2 minute wait, even though it gets frustrating when fixing bugs. However since only about 1/4 of the content is in the game I'm worried about how long this preview time is going to get and the game continues to grow. Like I said, nothing else about CC runs slow, just the preview.
Is this normal? Is there anything I can do to speed it up? Are there any best-practices to help prevent this in the first place?