Looking for someone to implement online multiplayer.

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Post » Fri Dec 11, 2015 3:30 pm


I´m looking for someone to implement an online multiplayer mode into my game. In it´s current state the game works for local multiplayer, but defenitely needs some polishing (and a proper name). I´m already proud of that part because coding a flexible solver was a pain in the... abdomen. I just can´t wrap my head around the online though.

I have a server for testing and whatnot, if needed.

About the game
The game is a turn based-strategy game for two players. While at first glance it might look pretty basic, it´s actually quite complex.
You can check the game out on itch --> wackytoaster.itch.io/battle

What I´m looking for
Implementation of online multiplayer that allows you to either play against a random player or against a friend.

Optional stuff that would be pretty nice
I think these would be good on the long run, for now it´s absolutely not necessary. Just for the future.

  • Lobby - especially would be useful to display a list of open (custom) games
  • Player registration - with names and passwords
  • Chat - always a nice thing to have, but also can create issues (harassment)
  • Ranking system
  • Mobile version


My preferred way would be sharing percent of the revenue. That beeing said, I can´t guarantee any revenue. Who knows, maybe nobody will care about my game at all.

The other way would be a fixed payment of X Euros/Dollars for your work. No revenue for you though so in the unlikely event of me making mad cash with it you won´t see any of it. :roll:

Either way, send me your offers via mail: wackytoaster(a)wackytoaster.at

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Post » Sat Dec 12, 2015 11:39 am

Hey I think I can help you out. I sent an email.
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Post » Sat Dec 12, 2015 8:29 pm

Thanks, you should have received an answer.
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