[quote="JMAA":2j1gsb9i]Hey there, pretty new in this scene here. I was just looking for some game you've probably made to make a music-driven version of it. Sort of like Audiosurf or something.
The basic thing is that the game should be allowing .mp3 files on the player's system that he may choose, and depending on the beats, the game should spawn more or less monsters.
I've thought about this a lot and have used Construct for a year, my conclusion is that it's probably very difficult. You'd have to write a new plugin which analyses the dynamic master volume (or channel volume) and outputs it as numerical number say 0-100 - but then you'll also need a waveform analyser to determine the BPM and different/dominant frequencies of the music. And you'd also have to balance the (not so) randomly generated game so that a track which is fast and bass heavy is very different to a track which is slow and hi-end. Not so hard for a programmer but tough to do in Construct, and dare I say impossible to do in Construct without your own custom plugin.