Loosing hair problem :)

For questions about using Classic.

Post » Tue May 19, 2009 11:12 pm

Hi guys (yeah im coming here always with a problem) ;)

Now i've got one with the rope example i've found there
viewtopic.php?f=3&t=2382&st=0&sk=t&sd=a&hilit=rope
the one from Ashley :)

i was using it to create hair for my heroine but when it becomes dynamic she is loosing it ^^



So i am asking , is there a way to make a function that mathematically calculates the object position to put them together ?
i'm not good at this : /
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Post » Wed May 20, 2009 2:25 am

physics... that requires a physics engine. No simple formula will help you get realistic hair. For something as small as hair, I really recommend that you don't use physics. It will look bad more often than good: the physics engine has it's limitations. For hair, the best would be fluid animations, but sprite distortion might be able to put out a decent effect.
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Post » Wed May 20, 2009 9:05 am

There are special shampoos against that problem ;)
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Post » Wed May 20, 2009 3:55 pm

I think using bones to keep the hair together should work. But I never tied it.
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Post » Wed May 20, 2009 5:38 pm

yeah but it would be animated , if the point hinge fails i will make one with bones :)
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Post » Wed May 20, 2009 10:36 pm

Might try the warp shader.
BTW Bald is beautiful.
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Post » Wed May 20, 2009 11:11 pm

Since it is now possible to rig a sprite to a deformable mesh, perhaps you could use that, and code the points to flex in a natural, physics-like manner!
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Post » Fri May 22, 2009 3:37 am

[quote="Vrav":ol9j7yyt]Since it is now possible to rig a sprite to a deformable mesh, perhaps you could use that, and code the points to flex in a natural, physics-like manner![/quote:ol9j7yyt]
You dont need the new mesh features, just x and y distortion.[quote="Davioware":ol9j7yyt]sprite distortion might be able to put out a decent effect.[/quote:ol9j7yyt] :mrgreen:
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