[quote="deadeye":1pttsrm7]Is this the sort of thing you're looking for? It uses "for each." But that might would get pretty CPU heavy if you have a lot of wall objects. If all you're doing is changing the color of walls, then you might want a different method that doesn't use LOS.[/quote:1pttsrm7]
That's exactly what I was looking for, thanks Deadeye. What I'm basicly after is a roguelike LOS system that reveals walls as you see them. So now there's the problem of me having possibly hundreds of Walls that I have to check LOS on. I was kind of expecting the "Has LOS to" condition would've picked the object in LOS..
[quote="deadeye":1pttsrm7]Are your walls solid? Do you by any chance have your LOS obstacle setting on "Solid objects?"[/quote:1pttsrm7]
Yeah my walls are solid but I'm using different sprites inside them to block LOS with a custom obstacle list.