» Thu Jun 13, 2013 8:50 pm
I just want to start by saying that I love this behaviour. I've been using events to do the equivalent for a long time now and this is much faster, although (this is where my question comes in) is there a way to include the obstacles amongst objects the behaviour can see. For example, in the provided demo, I'd like to have the walls be effected the same way the pigs are, but not the pigs behind the wall. Again, I've been eventing this in the past, but the behaviour is so much faster that I'd like to use it instead... any ideas?brent_hamel2013-06-13 20:51:31