Lost in the Dark UPDATE (AWSD & ARROWS)

Show us your completed creations made in Construct 2

Post » Sat Sep 01, 2012 3:01 am

Hello everybody,

I would like to present you my latest project, a lightmanagement dungeoncrawler with random generated dungeons.

It is just in PRE ALPHA and still WIP...

So here is the link: Lost in the Dark

Please give me feedback and I know there are still a lot of bugs...

Stefan

Screenshot:Kuschelbauch2012-09-03 20:43:30
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Post » Sat Sep 01, 2012 1:28 pm

the visuals look nice, and the pathfinding seems to work fine, but any real reason why there's no arrow movement?
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Post » Sat Sep 01, 2012 1:52 pm

Hello SuperPowerJoe,

first of all: NO, there is no real reason. But in the past I did a lot of retro games and most people who played them didnt like the key movement, so I decided to use Mouse Movement and Pathfinding for this Game...

But I see/know your point of view, there is another game I am working on (A kind of Boulder Dash/Emerald Mine) and there I implemented Keymovement and thats real cool for that kind of game.

Have a nice day and thanks for testing...

Stefan

P.S. Sorry for my poor english, I am from germany^^Kuschelbauch2012-09-01 13:56:26
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Post » Sun Sep 02, 2012 12:21 am

looks great Kuschelbauch! cool pathfinding. i didnt know you could do that kind of thing in construct2.
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Post » Sun Sep 02, 2012 1:11 am

The pathfinding is pretty amazing indeed.
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Post » Sun Sep 02, 2012 1:20 pm

Hello again,

and thanks for testing to everybody.

And this is for you jogosgratispro:



I hope this will help you with your TowerDefense Game...

So, have a nice day and please leave a replay if find any bugs or when you have questions...

Have a nice sunday...

Stefan
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Post » Sun Sep 02, 2012 6:23 pm

good job, i like the game and the art
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Post » Sun Sep 02, 2012 6:46 pm

Very nice game!
it would be great a multi-player mode girl vs boy(with wasd vs arrow controls).Just my 2 cents cesisco2012-09-02 18:47:31
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Post » Sun Sep 02, 2012 9:28 pm

@Kuschelbauch,

thanks for the sample.
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Post » Mon Sep 03, 2012 1:45 am

I like it quit a bit. Its an interesting concept and I think you've done well with it. Also it was one of those times when you're like, "I didn't realize you could do that with Construct!" Good job, oh and kudos for sharing your code.
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