Lost Soul [Web][Android][Free][Demo]

Show us your works in progress and request feedback

Post » Tue Jul 01, 2014 4:54 pm

UPDATED July 27, 2014

NEW TO THIS UPDATE!
  • Improved lighting effects - watch it glooooow!
  • Controls for left- and right-handed players! (There's no bias here.)
  • A second hint feature! (Because finding your way in the light is hard enough.)
  • Both hints are now of limited use to make the challenge even harder!

THE STORY
Lost in a mysterious labyrinth of mazes, and haunted by faceless demons, a lone soul in despair wanders the eerie corridors in search of salvation.

THE GAME
Mazes are about to get a whole lot darker.

I've been playing around with the Shadow Casting behavior, and it inspired an idea to take traditional mazes and make them more of a mystery! Using the Lighting capx (see the examples link on the Start Page of C2) to set up the initial lighting effects, much of the maze will be hidden. Sections will be specifically illuminated to offer hints or just to make you wonder if that's even in your path to the end. (Picture a street light lighting a darkened alley in New York City.)

Check out the (unfinished) demo here: Lost Soul

Platform: Browser and Android app

ABOUT THE FEATURES
I'm aiming for a low-light glowing effect to add a touch of atmosphere (and to combat any dull graphical look).
So far I've included:
  • "Swinging ceiling lamp" effect for the main spotlight over the character icon
    Image
  • "Backlit cutout" font effect
    Image
  • Corridors with dimly lit sections
  • "Glowing" tile floors from the light given by the character icon
  • Two hint features that add to the lighting effects
    Image

Besides the obvious touch - the near-complete darkness overlapping the maze - other challenges I plan to include...
  • Custom-made mazes from players like you!
  • Beat the clock (as detailed by the timer)
  • Speed Completion ranking! (So you found the way out...now do it again FASTER!)
    Rotated mazes & altered start/finish positions (same mazes but altered orientations - vertigo not included)
  • Full-maze View assistance
  • PRESENTS! (My fiance lovingly insists there be presents in my games. I'm happy to accommodate.) Now, what's inside the presents...?
  • Randomized items in random locations (time bonus, hint usage bonus)
  • A HUD map to assist in navigation showing areas of the map already explored.

Let me know what you think - the good, the bad, and the not-so-glowing.

As mentioned above, I'd like to open the option for all of you to create your own mazes to add to the game. Just break out some graph paper and fill in the squares!

If I use your maze - and I don't see why I wouldn't - your name goes into the credits, too!
If you have any questions, ask in the comments.
Last edited by Rhindon on Fri Aug 01, 2014 4:17 pm, edited 20 times in total.
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Post » Fri Jul 04, 2014 6:19 am

Hi!

why not give a generator a try?

eg
http://www.mazegenerator.net/
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Post » Fri Jul 04, 2014 10:01 pm

@mercuryus - Well now, that IS quite the viable option! Quick, too!
The "problem" is that I want to encourage a feeling that people can actually directly contribute to the game and hopefully generate more interest. But this is definitely a worthy resource. I may use it after all. Thanks! :D
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Post » Sat Jul 05, 2014 5:18 am

Do you think of something like this?:
Image

Maybe post some screenshots of your work?
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Post » Sat Jul 05, 2014 7:13 pm

Whoa! That's impressive!
I'm actually going to have the shadows cast above the objects that are casting the shadows, so all the textures will be hidden. No one would see the stone details.
But yeah, that's the basic kind of maze idea I had in mind.
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Post » Sat Jul 05, 2014 7:14 pm

And how did you get the image to load? Every time I try to use the image tag, it never displays...
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Post » Sat Jul 05, 2014 7:59 pm

enter the url, select it and press the Img-button
(must be online of cause ;) )

result:
Code: Select all
[img]http://www.gameus.de/temp/10x10_maze1.jpg[/img]
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Post » Sun Jul 06, 2014 2:19 am

Ya know, I swear that's exactly what I've done but the image never seems to load.
Do you have to enter the URL first and then select it, as you explained...or can you simply past the URL in the tags?
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Post » Wed Jul 09, 2014 1:06 am

BUMP! A link to PLAY the game-in-development has been added.
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Post » Mon Jul 14, 2014 3:13 pm

@mercuryus - Well, I've decided to switch out the use of the Shadow Caster behavior and opt for the "flashlight" layer trick. That means that the shadows won't be totally covering every conceivable wall. Are you still up for submitting a maze design of your own - textures and all? :)
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