Lottes CRT shader conversion (couple of large images)

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Post » Thu Sep 15, 2016 5:31 am

Got around to having another go at this finally. I've only tested on my laptop but it should work with all resolutions. I also added a variable to control screen curvature.

You can apply this to layouts, layers or sprite objects if you want to. Just be sure to set width and height to whatever size your object is. For instance, if you're applying it to a layout you should set width and height to the game resolution. If you put it on a sprite then set it to the sprite's size.

It works best with pixel rounding turned on and fullscreen scaling on high quality.

https://dl.dropboxusercontent.com/u/70562654/LottesCRT.zip
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Post » Fri Oct 21, 2016 4:12 am

This is fantastic, thank you very much!!! =D
It's the best CRT effect for C2, congratulations.

EDIT: After many tests I still can't make it work properly.
Hopefully I'll be able to use this effect in my own game - but right now seems it still need adjustments.

Some lines seems to be doubled and others removed:
Image

Original (original image is 240p):
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Post » Mon Oct 24, 2016 9:25 pm

Thx :)

Damn, I thought I squashed that. I'll have another look. Are you using letterbox or letterbox integer?
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Post » Fri Oct 28, 2016 2:33 pm

Try replacing lottes_crt.fx with this:
https://dl.dropboxusercontent.com/u/70562654/lottes_crt.fx

Does that help?

UPDATE 29/10:
I messed up. Applied the fix to an old file where in-editor scanline and shadowmask parameters were disabled. Fixed now.
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Post » Mon Dec 19, 2016 2:53 pm

good effect, however as the other crt filter effect this is effect is really heavy on R239 not sure why... i apply the effect on layout directly seems to make the most sense. but its to hard loading even in preview, i only tested it in Chrome/firefox/mobile android.
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