Low FPS, Converting to another program

Discussion and feedback on Construct 2

Post » Sun Feb 07, 2016 6:03 am

Message: diontoradan can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
just finished my 1st app in construct 2, to be honest i like it a lot, coming from a flash developer, C2 is much easier and quicker to deploy. i made a beat sequencer app in just 1 week. Im not a coder, only knew a little action scripting, and programming in C2 blows my mind. But i'm really disappointed with the results. Although it runs flawlesly in desktop, the mobile version is super lagged! i mean talking about 60fps vs 10 fps (on a LG G3!), and i need consistent timing.

is there any way i can improve this? will using Delta Time (dt) fix it?
or can anyone suggest me any program / language to convert it to a proper app? (im thinking delphi)

demo: www.ravelex.net/808
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Post » Sun Feb 07, 2016 6:28 am

Have you gone through the manual and tutorial entries on performance optimization for mobiles?

Like this one: https://www.scirra.com/manual/134/performance-tips
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Post » Sun Feb 07, 2016 8:48 am

diontoradan wrote:demo: www.ravelex.net/808

Avast just blocked your link saying it contains malware.
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Post » Sun Feb 07, 2016 3:35 pm

Make sure WebGL is enabled < yes
Avoid using too many objects or particles < how many is too many? 200?
Place objects using the same blend modes or effects on the same layer. > Yes
Avoid objects with large areas of transparency. < yes
Avoid large areas of overlap between objects. < this maybe the problem. i have some object sandwich with each other, but they are only menus. i wonder if it effects the overall performance.

no virus / malware in that link. please ignore warning.
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Post » Sun Feb 07, 2016 6:21 pm

You're just not going to get better than +or- 10 ms in C2.
You probably won't be able to get perfect timing in any engine that's v-synced, especially in mobile.
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Post » Sun Feb 07, 2016 7:11 pm

What exportation option are you using to test?
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Post » Mon Feb 08, 2016 1:55 am

xdk CW = idle: 45fps, play : 10-15fps
cocoon io Canvas+ = idle 35fps, play 20fps

the only moving part is the playhead which in collusion with the active toggle. how many is too many?
i dont mind +- 10% as long as above 45fps at play.
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Post » Mon Feb 08, 2016 2:14 am

@diontoradan what program are you going to move to? I was looking at unity+playmaker and it interests me.
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Post » Mon Feb 08, 2016 3:25 am

Hm... How big are your images? Remember that what looks good on a big screen, really isn't gonna make a difference on a small screen.
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Post » Mon Feb 08, 2016 4:35 am

@illfstudio : i was going to try unity + playmaker, but i really liked what i've made, maybe this is the starting point to start to learn real programming, so i want to know what the most suitable for this kinda app. i'm thinking delphi cuz FLstudio was build on it.

but if unity 2d is enough i think i will try unity
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