Low FPS in Cocoon launcher

Discussion and feedback on Construct 2

Post » Wed Oct 30, 2013 5:20 pm

Hi @marcel1980

It seems to be very interesting. I'll read more carefully and see it's possible for me to use this solution. Thank you.
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Post » Wed Oct 30, 2013 10:33 pm

@marcel1980

Did you used the GC in a game produced in Construct 2? If yes, has experienced an improvement in performance?
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Post » Wed Oct 30, 2013 11:10 pm

RenatoB i havent tested it yet. Have you? It looks quite a bit difficult :/ hopefuly there will be some easier process in the near future. I will however try it. Unfortunately some of the things mentioned in the tutorial are absolutely unknown to me :/ Github Repo for example?
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Post » Wed Oct 30, 2013 11:35 pm

I'll try to decipher it tomorrow. Anyway, @Joannesalfa has already deployed game closure in several games and intends to create a tutorial soon (http://www.scirra.com/forum/ive-seen-the-comments-about-c2-and-cocoonjs_topic76530_page8.html).
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Post » Thu Oct 31, 2013 12:01 am

Good luck with the deciphering. Let me know please if you succeed and what impact had it on your game. Yes i know that Joannesalfa is making the tutorial which is great. Cant wait to see that.
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Post » Tue Nov 05, 2013 7:50 pm

Does your physics object have animation? That could be it. On my game, my physics object had some animation for a bit, and the game slowed until it ended. I got passed this by pinning a second animated sprite on a physics non-animated invisible sprite.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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