Deadeye, will that method save processing time? What i mean is, do you think containers are so much faster that having some invisible objects will still be faster that using the current method? I'd probably only have a maximum of 5 turrets per ship so it could work. Does this mean i have to make different objects for each of those 5 turrets? Or can i multiple instances?
Also, i got rid of a bunch of the For Each conditions and the code is now more efficient with it still working, however its still HELLA slow
After creating 40 ships, it drops from 200FPS to 40FPS. (Better than the 30fps i had before).
Can i do better in optimization? Are containers faster? I would have hoped I wouldn't get any FPS drop from this...