Low FPS

New releases and general discussions.

Post » Tue Sep 30, 2008 10:16 pm

Big bonus! :D
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Post » Sun Oct 05, 2008 1:14 pm

Guys, what FPS do you get on this example?

PRESS 'C' TO CREATE MOCK BOTS.

http://edenofficial.com/files/clientb33.exe

I'm just using 1 effect (mask for the radar). I AM still using the for eachs to stick the turrets to ships. But its really slow even with just one ship (I get around 90 FPS). Wondering if its just me.

I suppose I'll re-code it when the pairer plugin is released.
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Post » Sun Oct 05, 2008 3:34 pm

Pressing C did nothing for me but I was getting 73 fps which I guess is good because I have a PoS laptop.
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Post » Sun Oct 05, 2008 4:44 pm

Hmm I dont think it should slow down that much that fast though....if you want you could send the cap to me at davo@scirra.com and I'll have a look over it
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Post » Sun Oct 05, 2008 6:49 pm

I only get about 330fps without even spawning anything; that's not very good for my 8800 GT, are you using any blur effects or motion blur? I can't see anything obvious that would slow down the graphics that much.
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Post » Sun Oct 05, 2008 7:47 pm

No ash, theres really no effects used at all except the mask effect which i just recently added to make the radar with...

Sent the link to both you guys just incase Ash wanted to take a look also.

Hope I haven't made any stupid mistakes. Infact, I probably have... *braces self for ridicule
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Post » Mon Oct 06, 2008 1:20 pm

I don't have FRAPS on this laptop... but it ran fine until I spawned like 30 or so ships then it started to slow down. After 50+ ships it was unplayable. This thing only has an 8400M 256Mb graphics chip though.

~Sol
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Post » Mon Oct 06, 2008 1:35 pm

I get around 60 at the start. For every five ships I add it drops by 20fps, so at 20 ships it's running at around 20 fps. Which dips to 13-14 if I start flying around.
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Post » Mon Oct 06, 2008 3:58 pm

FPS should be shown in the lower left corner Sol ;)

Yeah theres definately something fishy going on here... I look forward to the mails from the masters :)
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Post » Tue Oct 07, 2008 2:55 pm

I've sent you an email, I think I've worked it out and its fairly easy to fix :) And once the pairer object gets released it will be able to support even more ships with turrets!
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