low fps

Discussion and feedback on Construct 2

Post » Mon May 14, 2012 11:15 am

i try my game in iphone 4g, in browser, and this game run very very slow, why?
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Post » Mon May 14, 2012 11:24 am

This is just the way it is at the moment. You should try cocoonjs or appmobi's directcanvas for improved performance.
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Post » Mon May 14, 2012 12:02 pm

The specs in your mobile are a lot weaker than on a computer, therefor when running a html5 game directly in a browser on your phone, it will be a lot slower.

See this entry: http://www.scirra.com/manual/134/performance-tips
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Post » Mon May 14, 2012 1:11 pm

Try exporting to appMobi with directCanvas enabled - that can give you a 5-10x performance boost.
Scirra Founder
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Post » Mon May 14, 2012 1:40 pm

@Ashley i try this and not all sprites are displayed. Tiled Background not displayed/ invisible
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Post » Mon May 14, 2012 6:00 pm

Appmobi are aware of this, they are working to correct it. How is your performance, ignoring the lack of tiled backgrounds?
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Post » Tue May 22, 2012 8:56 am

Ok i use appMobi in my browser now i want export project to apk. file to run in my phone. I see only 'export to app store'.
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Post » Tue May 22, 2012 9:08 am

Btw. not all sprites are displayed anyone know how to fix this?
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Post » Tue May 22, 2012 9:47 am

Sometimes tile backgrounds look glitchy, but i find no solution :/   my mobile is iPod 4 touch
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Post » Tue May 22, 2012 10:10 am

in my project all my tiled backgrounds are in right place... well take a look
delgado2012-05-22 10:12:01
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