Ludei is launching a new Cocoonjs cloud service

Discussion and feedback on Construct 2

Post » Thu May 21, 2015 3:06 pm

@OneMuppet Träng dig inte före nu ;) But I agree. Looking forward to try this out :D
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Post » Thu May 21, 2015 3:45 pm

Interesting... beta request sent!
Luca ConTato [RisingPixel]
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Post » Mon May 25, 2015 1:19 pm

Hi,

do construct2 exported games work with the new cocoon service? and if yes, what export method should i choose? i had no luck with normal html5 export or cordova export.

and for the plugins, i saw that the new cocoon has quite some monetization plugins, but which will work with construct2? i think none of them without installing a plugin in construct2?

which execution environment should be choosed for android ?

even if i didnt manage to get my game work, im pretty excited about this new service, the apk size is tiny (896kb for an 802kb construct2 export) and even installed (1,1MB), the app is much smaller then XDK (webview) Android
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Post » Mon May 25, 2015 2:21 pm

fldr wrote:do construct2 exported games work with the new cocoon service? and if yes, what export method should i choose? i had no luck with normal html5 export or cordova export.


Cordova exporter BUT I recommend to remove the config.xml provided by default by the exporter. Let the cloud compiler to generate a default one and, if you need plugins, install them using the wizard in the project settings.

fldr wrote:and for the plugins, i saw that the new cocoon has quite some monetization plugins, but which will work with construct2? i think none of them without installing a plugin in construct2?


That's right. These are the plugins for C2: https://github.com/ludei/atomic-plugins-c2

fldr wrote:which execution environment should be choosed for android ?

It is explained in the doc. It depends on the nature of your project. In the doc they are referred as "webview engines".
If you are developing an app, then it is better the Webview+. If you are developing a game, then canvas+ is the one which has the best performance.

The size depends on the amount of plugins you install. We removed all of them from the core, you you will notice that the component is lighter than in the old cloud :).
From now on, the Atomic plugins will replace the old extensions, and we are already developing the one for social integrations.

By the way, there are some users that tested the new cloud too and gave some hints and opinions here: viewtopic.php?t=117121&p=933107#p933107

Cheers
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Post » Thu Jun 18, 2015 6:47 am

@ludei loving where this is going.
btw, there is a typo in the ease of use section: "Event though" should be "Even though"
Check out my games on Google Play:
BEAST ATTACK (1,000,000+ downloads!)
ZOMBIE BASH (Android) (Launched Feb 17)
ZOMBIE BASH (iOS) (Launched March 17)
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Post » Wed Jun 24, 2015 3:35 pm

Hello,

Thanks for your help.
Where is it exactly? I can't find it.
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Post » Tue Jun 30, 2015 10:24 am

@ludei Tried to export an old game of mine and try the new compiler but after exporting it as cordova, removing the xml file and made it into a zip with index.html in the root folder. I get this error when I try to upload it:

Operation failed
Reason: Invalid zip file.

What am I doing wrong?

UPDATE:

Got it to work. Worked when I zipped it with winzip instead of winrar :P
Last edited by Anonnymitet on Tue Jun 30, 2015 11:01 am, edited 1 time in total.
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Post » Tue Jun 30, 2015 10:33 am

@Anonnymitet

remove config.xml
copy all Cordova exported files into /www folder
and ZIP it
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Post » Tue Jun 30, 2015 10:56 am

@szymek Thank you but that is exactly what I've done. Even the www folder and it still tells me that the Operation failed Reason: Invalid zip file :/
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Post » Tue Jun 30, 2015 11:01 am

@Anonnymitet

I uploaded ZIP with i.e.

/name-of-my-game
//www

and it works for me
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