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Discussion and feedback on Construct 2

Post » Wed Aug 27, 2014 6:28 pm

If you have issues with Crosswalk, please report them. Intel have so far been very cooperative and receptive to issues. It's also a much better route to go for mobile exporting since it's based on a real browser engine and is highly compatible with (almost identical to, in fact) Chrome for Android. Its feature support is excellent, whereas non-browser engines like CocoonJS are probably never going to be able to support things like XML parsing, WebRTC multiplayer, form controls, and so on. Android 2.3 is down to about 13% marketshare right now, which I think is low enough to be worth disregarding for the far better compatibility of Crosswalk (as well as likely being available on more powerful devices which will perform better).

I would re-emphasise that yes, despite PhoneGap being slow right now, it is hardware-accelerated with WebGL support and full JIT capability from Android L and iOS 8 which are both due out before the end of the year. So that is really the ultimate solution: they are real browser engines, and they don't come with the overhead of Crosswalk (particularly the ~17mb filesize overhead). We basically only need to wait for these versions to come out and gain wide marketshare and problem solved. We will likely even deprecate Ejecta at that point. Android does take a while to gain marketshare with the latest versions, but Crosswalk serves nicely to cover the ~85%+ of devices running Android 4.0+ until Android L support is widespread.

With that on the horizon there's really no point researching other platforms, wrappers, or even native engines - good browser technology has finally reached native apps with iOS 8+ and Android L!
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Post » Wed Aug 27, 2014 10:10 pm

Right, I may consider switching to Crosswalk soon - thanks for the response.
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Post » Mon Sep 01, 2014 3:20 am

i still hope theres an official update with cjs plugin, even with ios8 & android L support for webGL, it'll take years till most devices are up to date. :/
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Post » Mon Sep 01, 2014 3:35 am

hollowthreat wrote:i still hope theres an official update with cjs plugin, even with ios8 & android L support for webGL, it'll take years till most devices are up to date. :/


Yeah. Android 2.3.6 will phase out in about 2 years to around 3%. Which 10% is a considerable amount of people, and in no way should we ignore these numbers. 3% is a more reasonable number. Android L will only be 30-40% of the Android population in 2 years.
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Post » Mon Sep 01, 2014 6:07 am

hollowthreat wrote:i still hope theres an official update with cjs plugin, even with ios8 & android L support for webGL, it'll take years till most devices are up to date. :/


Word. I'll definitely switch to PhoneGap when the user base (and tech) is ready. It'll take about a year if you compare to eg. iOS 7. I'm planning to release two games before that.
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