Ludum Dare 27

Discuss game development design and post your game ideas

Post » Fri Aug 23, 2013 12:37 pm

The previous edition (LD26) was a lot of fun, so it was an easy choice to participate again. There are some awesome themes in the final round, so hopefully something good will come out of that!

Good luck to all of you!
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Post » Sat Aug 24, 2013 2:06 am

LD27: 10 seconds.
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Post » Sat Aug 24, 2013 1:22 pm

Hey, we're in again. Using Construct 2 for the second LD.
Here's our blog: http://www.ludumdare.com/compo/author/seconddimension/
Good luck everyone
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Post » Sat Aug 24, 2013 5:45 pm

Late to the party, my PC is limping along a little and throwing up blue screens. Gonna try do something useful if I can.

The last one was really fun.
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Post » Sat Aug 24, 2013 6:58 pm

Okay, first day almost over and the gameplay is almost ready. Just one or two more things to do and the game can be played functionally.
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Post » Sun Aug 25, 2013 3:47 pm

How is everyone getting on? I'm finding Contruct is slowing down a lot; keep having to restart it. Wondering if it's to do with the millions of subfolders I'm using for the objects.

Still, it looks like we'll get something finished at least
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Post » Sun Aug 25, 2013 4:14 pm

I'm doing pretty well. Had to cut a few ideas I wanted to get in the game out, but being overly ambitious for a 48 hour project is no surprise, haha. I've only got a few more hours worth of work before I start to get tired and the quality of my work sharply decreases.
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Post » Sun Aug 25, 2013 6:29 pm

Already turned in my entry; ended up having time to work on it for only about 6 hours Saturday and not at all on Sunday. It would have benefited a lot from few extra hours, as right now it's pretty much just the basic gameplay. Ah well, was still fun, very inspiring theme! :)
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Post » Sun Aug 25, 2013 11:14 pm

My LD27 entry is heremutuware2013-08-25 23:16:23
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Post » Mon Aug 26, 2013 12:04 am

Whew, done: here is my game.
Not the most original of concepts, but I'm happy with the results.
Now to get some much-needed sleep.
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