Ludum Dare 30 (Theme: Connected Worlds)

Discuss game development design and post your game ideas

Post » Tue Aug 26, 2014 7:19 am

Not a C2 game, but this was my entry - a turn based tactical game .

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=21296

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Project Lead of Zems Online Card Game

Producer at Impulse Limited
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Post » Tue Aug 26, 2014 7:39 am

Made this: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=2958

You can download the source (it's kinda messy)

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Post » Tue Aug 26, 2014 4:26 pm

@secondDimension - Your game was simply excellent!! It brought a tear to my eye to see what can be accomplished in such a short time - respect!!
A big fan of JavaScript.
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Post » Tue Aug 26, 2014 4:27 pm

I was very short on time but I managed to cobble together a little something : http://www.ludumdare.com/compo/ludum-da ... &uid=40340

Great to see so many C2 entries, will have to go through and vote on them!
Intermediate level Construct 2 developer, looking to build up my portfolio : https://seriouslycrunchy.itch.io/

Current projects : Bite Sized Game Development, please have a look at my tutorials and comment!

I also write for http://moonbooks.net/, please come and check us out!

Follow me on twitter! @SrslyCrunchy I'm always looking for games or templates to highlight, use the hashtag #madeinconstruct !
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Post » Tue Aug 26, 2014 6:45 pm

I also managed to finish my game for the Compo. I am very pleased with the results, please, if possible, rate and comment. As soon as I get home I`ll play the other games on this topic :).

http://www.ludumdare.com/compo/ludum-da ... &uid=33927

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Post » Tue Aug 26, 2014 9:15 pm

@Colludium, wow thanks! It was tough, I thought at one point I would have to give up but just made it through. I'm not happy with a some of it, but I spent a lot of time making the custom movement work and feel fun, which I was very happy with in the end. Your game was cool, I am very jealous of your mini-map, I've not figured out how to do that yet
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Post » Tue Aug 26, 2014 9:57 pm

@SecondDimension - thanks! I made the mini-map using the Paster plugin. With the map display selected on, once every second I moved the Paster object to the background layer and positioned it to the center of the layout. Then I expanded its size to that of the layout and used a For-Each loop to paste each of the map group objects (planets and the sun) onto the Paster object. Finally I then shrank it down and moved it to the HUD layer. All of that is no problem and can be done in one tick at a rate of once per second with no game fps effect - I've had similar good results doing it inside cocoonjs...!

So, your platform mech was really good - did you create your own from scratch or did you just modify the built in behaviour?
A big fan of JavaScript.
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Post » Wed Aug 27, 2014 4:48 pm

Here's mine! I'll try and go through as many in this thread as I can.

http://www.ludumdare.com/compo/ludum-da ... &uid=22452
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Post » Wed Aug 27, 2014 9:42 pm

@Colludium. - cool I'll give the paster plugin a try at some point. With the movement, I used the generic platform behaviour, but didn't use the built-in controls if you see what I mean. I made the player movement by setting the X & Y vectors manually, there are about 20 boolean variables to control it!
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Post » Thu Aug 28, 2014 2:38 am

I finally had an evening free, and got to play through all these. I left comments on each of your LD pages. Congrats to everyone for participating, there were some great entries in there.

Here's my compo entry:

Warp Paint
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I hope you enjoy it. Comments are certainly appreciated.
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