Ludum Dare 32 (Theme: An Unconventional Weapon)

Discuss game development design and post your game ideas

Post » Mon Mar 30, 2015 2:05 am

Update: Compo and Jam have ended. Go rate some games.

C2 Compo Games:

C2 Jam Games:

(If my crawler missed your game, just let me know and I'll add it.)



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(click here to download wallpapers)

"What is Ludum Dare" you ask?
Ludum Dare is an accelerated game development event held every 4 months. Thousands of developers create games for two concurrent competitions taking place over 1 weekend. Full competition rules can be viewed on Ludum Dare's webstite, but here's a summary:

    Compo
  • 48 hours long
  • You must work alone
  • You must use the competition theme
  • All game content must be created within the 48 hours, with a few exceptions (see full rules)
  • Publicly available libraries and middleware (e.g. Construct 2) are allowed
  • Source Code must be included when submitting
    Jam
  • 72 hours long
  • Work alone or in teams
  • All creation tools are allowed

At the end of the weekend, entrants rate eachother's games for 3 weeks. Winners are announced at the end of the rating period.

Why should you participate?
Testing your game creation abilities under tight conditions, with a strict deadline, is like a game development adrenaline shot. It's a serious learning experience that will test your existing skills, and force you to rapidly develop new ones. Making it to the end, and submitting a game provides a great sense of accomplishment. Also, C2 is, in my opinion, perfectly suited for Ludum Dare.

Let's get the excuses out of the way

    "But I can't afford to participate."
    It's free.

    "But I don't know how to make a game."
    Are you aware of the website you're on? Download C2, go through some tutorials, and play around with the software. You'll quickly realize that creating a game much more possible than you think.

    "But 2 or 3 day is too short a time to create a good game."
    Multi-hour, in-depth gaming masterpiece aren't possible, but you can absolutely create an awesome game. I dare you to play some of the winning Ludum Dare games (see below), and tell me they aren't awesome.

    "But I already have plans that weekend."
    Challenge yourself to create the best game possible in whatever time you have available. My LD29 entry was created in 2 hours. It's not particularly sexy, but I'm quite proud of what I created in 2 hours.

    "But there aren't any prizes."
    Monetary prizes... no. The prize is the experience and the game you produce. It's not uncommon for participants to further develop their entries into commercial products. Speaking from personal experience, professional opportunities have come my way both directly and indirectly from participating in Ludum Dare.
Here are a few links you may find useful/interesting:

  • Ludum Dare Survival Guide - Great tips, especially if this is your first Ludum Dare.
  • Tools - A nice collection of popular tools used by many Ludum Dare participants.
  • Ludum Deals - Software discounts and offers specifically for Ludum Dare 32.


Not hyped yet?
Go play some games from the previous Ludum Dare (LD31):

Alright, that's it from me. I hope I've convinced a few of you to participate. Best of luck to everyone.
Last edited by zatyka on Thu Jul 30, 2015 4:35 pm, edited 15 times in total.
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Post » Mon Mar 30, 2015 2:24 am

Diary already cleared :).
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Sat Apr 11, 2015 8:49 am

I will be participating, although not using C2.
Project Lead of Zems Online Card Game

Producer at Impulse Limited
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Post » Mon Apr 13, 2015 1:33 pm

With less than a week left, it's time to prepah-ray for Ludum Dar-ray:

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Note: I didn't make this. It was made by Joe Williamson.
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Post » Mon Apr 13, 2015 10:16 pm

@zatyka, that theme tune's hilarious and excellent!

@Excal, I'd be interested in learning about your Unity transition experiences. I don't mean to invite a thread highjack, but if you could PM me with any pointers / good places to start for a C# newbie then I would appreciate it very much - cheers.

I think c2 is almost perfect for things like LD...
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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Post » Thu Apr 16, 2015 2:37 am

Final round of theme voting began today. Here are the final 20 themes in order of round 1-4 score.

774 - Companion
696 - An Unconventional Weapon
568 - Deeper and Deeper
432 - Grow
372 - Adapt to Survive
212 - Among the Stars
194 - It Spreads
149 - You are the Power Source
107 - Edge of the World
79 - Hidden World
12 - Four Elements
-6 - Discovery
-44 - Creatures of the Night
-91 - Indirect Control
-141 - Day and Night
-141 - Harvest
-149 - Take One, Leave the Rest
-153 - Abandoned
-161 - Self-Destruction
-166 - Hunted/Hunter
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Post » Fri Apr 17, 2015 12:08 pm

Participating again, best of luck to everyone else joining in!
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Post » Fri Apr 17, 2015 8:52 pm

~4 hours left. I'm starting to get that same old feeling of anticipation and terror.

I've seen a lot of "I'm in" from people using C2. It's only a matter of time until a C2 game wins a compo (@Rilem already won a Jam).
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Post » Fri Apr 17, 2015 9:19 pm

Hey everyone, I'll be entering again. Looking forward to playing all your entires.
Thanks for doing this every time @zatyka!
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Post » Fri Apr 17, 2015 9:40 pm

zatyka wrote:I'm starting to get that same old feeling of anticipation and terror.


+1
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
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