Ludum Dare 37

Discuss game development design and post your game ideas

Post » Tue Dec 13, 2016 5:41 pm

Me too- great job- lets do it again soon! Maybe we can get a few more people posting and participating for the next one.

Awesome work everyone!
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Post » Wed Dec 14, 2016 6:51 pm

A year or so back we used to have loads of people on here participating, I think we had about 3 events in a row with 20+ games on a thread like this. @Zatyka used to do some really good posts ahead of each LD, but he's not been around lately. Maybe someone else should take over next time and do a big post about it. I don't think this Open Topic subforum is the best place for it to get noticed, but not sure if we can post it in the General one?
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Post » Thu Dec 15, 2016 3:53 am

Just played some of the submissions here, great work everyone! I love your art style @SecondDimension

I posted about my entry on the forums here. Or you can use this direct link.

Some images:

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Post » Thu Dec 15, 2016 11:31 am

I was thinking in join the challenge and make an aquarium like that episode of south park where they dropped sea monkeys and they develop their technology and start fighting each other to the death. Or something like Simpson in that episode where lise lost her tooth and stored it in an ambar sample, and the same thing happened, but with starships, etc, also, they believed Lisa was their God.

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Maybe a good tug of war... Or feeding a side give it a boost to the development and who develop first destroy the opposite side.

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Someone needing an artist here, heh! (My lack of time to draw arts is my Achilles ankle, but who no).
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Post » Thu Dec 15, 2016 6:09 pm

Here's my entry

One Room Rush

I didn't see too many games made with C2, I don't know what it could mean...less C2 users in this segment of indie developers...?
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Post » Thu Dec 15, 2016 6:30 pm

Dunno, maybe because unity is full free and other tools are free, without limitation in any kinda.

I'm getting an approach of the design I want for this little sandbox.

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Post » Thu Dec 15, 2016 7:17 pm

SecondDimension wrote:I don't think this Open Topic subforum is the best place for it to get noticed, but not sure if we can post it in the General one?


Moved most of the former threads about LD in the "Game Development, Design & Ideas" forum (where one of the sticky topic is about existing game jams).

Feel free to post here for the next game jams/Ludum Dare, feels an OK forum to talk about it.

I used to be big on LD as well, but in the end, this specific game jam is nothing but a popularity contest.
Nevertheless, I still believe game jams help to train game making skills and are a good idea.
I just really got disheartened by the Ludum Dare itself.
New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
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Post » Thu Dec 15, 2016 11:46 pm

Kyatric wrote:I used to be big on LD as well, but in the end, this specific game jam is nothing but a popularity contest.
Nevertheless, I still believe game jams help to train game making skills and are a good idea.
I just really got disheartened by the Ludum Dare itself.


I can see that- Ive enjoyed doing them just because its fun to be a part of something so big- it always gets so many submissions, but it does turn into a popularity contest especially at the end with the peer rating-

Thanks for the advice on where to post in future threads- ill remember that and post in a more appropriate spot next time-
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Post » Thu Dec 15, 2016 11:53 pm

cesisco wrote:I didn't see too many games made with C2, I don't know what it could mean...less C2 users in this segment of indie developers...?


These results from the Global Game Jam the past couple years are interesting- I dont think C2 is going to drop off- seams to still have a strong user-base. I think part of it is C2 is a great introductory software / engine. You can "Graduate" from it and go to unity or something else that has more options or 3d etc.

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It does seam to hold its own-

Im curious to see what Construct 3 holds in store-
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Post » Fri Dec 16, 2016 12:05 am

haddy22 wrote:
cesisco wrote:I didn't see too many games made with C2, I don't know what it could mean...less C2 users in this segment of indie developers...?


These results from the Global Game Jam the past couple years are interesting- I dont think C2 is going to drop off- seams to still have a strong user-base. I think part of it is C2 is a great introductory software / engine. You can "Graduate" from it and go to unity or something else that has more options or 3d etc.

Image

It does seam to hold its own-

Im curious to see what Construct 3 holds in store-


Yeah maybe it was only bad luck to find 2 or 3 C2 games in my rating/review process
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