Luftrauser style control scheme

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Post » Tue Mar 12, 2013 10:30 pm

Hi guys,

     So Im back to using construct and having a few problems. One of the ways I get used to the software Im using is to recreate small examples of my favorite games(just for fun). And Im stuck. Im trying to make controls similar to this http://www.vlambeer.com/2011/06/27/luftrauser/ But I cant seem to get the physics right. I have the plane rotating how I want, and I have it accelerating kind of how I want it to. But when I release the thrust button it doesn't slow down, and it stops reacting to gravity (using the physics behavior). Any ideas on what Im missing? Or an example of how this would be achieved?

Thanks a ton,
Adam
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Post » Tue Mar 12, 2013 11:03 pm

what are you doing to move the plane when you use thrust? Perhaps what you SHOULD do is choose "Apply force/impulse" while the button is down
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Post » Tue Mar 12, 2013 11:05 pm

Hmmm, Ill try that. Currently I have it set to accelerate forward, and then when it rotates it rotates the angle of movement and the image. Im still stuck in the ways of the older programs Ive used haha. Thanks for the reply, Ill check it out and let you know if it works!
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Post » Tue Mar 12, 2013 11:12 pm

Also: Luftrausers is super freaking awesome are you excited about the release next month?
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Post » Tue Mar 12, 2013 11:12 pm

[QUOTE=adagar] what are you doing to move the plane when you use thrust? Perhaps what you SHOULD do is choose "Apply force/impulse" while the button is down[/QUOTE]

Alright, that seems to work for thrusting, but as soon as I rotate is just spins wildly, completely out of control. And Ideas?
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Post » Tue Mar 12, 2013 11:15 pm

[QUOTE=adagar] Also: Luftrausers is super freaking awesome are you excited about the release next month?[/QUOTE]

I am! Vlambeer and Ska studios are the 2 studios I look up to most. They both make amazing games! I was addicted to Luftrausers for a while. Im sure Ill get sucked in with this new release. It looks freaking amazing!!
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Post » Tue Mar 12, 2013 11:18 pm

hmmm could you post a link to the .capx? Are you applying the force at the same angle the plane is rotated at?

I played the latest demo at SXSW this weekend, it was really good, they improved the bejeezus out of it.
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Post » Tue Mar 12, 2013 11:20 pm

I am not.. That could be the issue. And I can, let me set it up.

Thats the main reason I moved to construct, the other programs I have used in the past dont have enough juice to make games like that. Construct is amazing!
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Post » Tue Mar 12, 2013 11:24 pm

https://www.dropbox.com/s/042ogrqjo3mcd96/Luftrausers%20test%20copy.capx

Dont mind the graphics haha, Like I said, this is just to try to get the hang of construct again. Its been a while!
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Post » Wed Mar 13, 2013 12:12 am

Got something working, it needs tuning though
https://www.dropbox.com/s/1tscr7bv3wme223/luftrausersImp.capx

Added some linear and angular damping so it felt a little less slippery, what seems to be working for the angle is applying a force to the thrust point you created, pointed towards the origin. To give it a little more stability I added two more force points at the two rear corners, also towards the origin.
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