Luftrauser style control scheme

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Post » Wed Mar 13, 2013 12:12 am

Got something working, it needs tuning though
https://www.dropbox.com/s/1tscr7bv3wme223/luftrausersImp.capx

Added some linear and angular damping so it felt a little less slippery, what seems to be working for the angle is applying a force to the thrust point you created, pointed towards the origin. To give it a little more stability I added two more force points at the two rear corners, also towards the origin.
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Post » Wed Mar 13, 2013 12:24 am

Cool, thanks, unfortunately I cant open it.. haha. It says you are using a newer version. But Im up to date I think? I almost got it to work too using accelerate in the custom controls. Works really well actually, other than I cant figure out how to make it slow down when not thrusting.
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Post » Wed Mar 13, 2013 12:39 am

[QUOTE=adagar] Got something working, it needs tuning though
https://www.dropbox.com/s/1tscr7bv3wme223/luftrausersImp.capx

Added some linear and angular damping so it felt a little less slippery, what seems to be working for the angle is applying a force to the thrust point you created, pointed towards the origin. To give it a little more stability I added two more force points at the two rear corners, also towards the origin. [/QUOTE]

I feel like Im making something super easy way too complicated... haha
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Post » Wed Mar 13, 2013 12:43 am

What version are you using? I'm on r121.
To make it slow down when not thrusting, turn the linear damping up, it's a variable underneath the physics behavior.
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Post » Wed Mar 13, 2013 12:52 am

[QUOTE=adagar] What version are you using? I'm on r121.
To make it slow down when not thrusting, turn the linear damping up, it's a variable underneath the physics behavior.[/QUOTE]

Im currently using the free version that is 119. I figure Ill get the paid version once I get the hang of it again. And it seems like the custom movement overrides the physics engine.. Im not sure what is going on haha.

Thanks for all the help tho, very kind of you to take time out of your day!
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Post » Wed Mar 13, 2013 2:47 am

I got it figured out now. Thanks so much for the help! Ill send you a link so you can check it out when Im done if you want!

Thanks again,
Adam
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Post » Wed Mar 13, 2013 3:03 am

Awesome, I'll look forward to it!
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Post » Wed Mar 13, 2013 4:21 am

Its coming together pretty well. BTW, the problem was the hit-box... it was making it unbalanced. As soon as I set it to a square it started working. Im still going to have to adjust it.. but having the hit-box being uneven throws the physics off I guess haha.
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Post » Mon Jun 17, 2013 3:57 am

I'd love to see the results of what you've been working on. I'm trying to figure out a control scheme similar to the game "Altitude"...
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