Mac Port

Discussion and feedback on Construct 2

Post » Mon Aug 10, 2015 8:51 pm

I know nodewebkit exports a mac 32 & 64 version, but when I send it to people that have macs, they can never open it. Am I missing something or doing it wrong?
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Post » Mon Aug 10, 2015 10:08 pm

works fine for me!
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Post » Tue Aug 11, 2015 4:57 am

@justifun - is your game large at all? My game uses over 7 thousand events with tons of art and sfx/music assets. I'm wondering if maybe it's a size issue? Also, how are you loading the game (stupid question, but I don't actually use macs often so I'm unfamiliar on how to do this)
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Post » Tue Aug 11, 2015 7:28 am

I have the same problem with most of the exported games. For example I can't play any of the games from Mojiken.

http://mojiken.itch.io/

I keep getting the application can't be opened once I launch it.
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Post » Tue Aug 11, 2015 2:56 pm

@ome6a1717 - just open the .app package and run the "new project" app inside of it
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Post » Wed Aug 12, 2015 6:17 am

Could be a file permission issue. When copying from Windows to Mac, the permissions are lost in the transfer. Its kinda tricky to get it working for those who don't own Macs. I work off of Windows 8s VM from a Mac so its fine for me, but others have had issues also.

See more about it here : Exporting Desktop Apps with NW.js
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Post » Wed Aug 12, 2015 7:26 am

I had the same problem. Always when I transfer anything from my windows computer to a mac with dropbox it breaks the files. But if I send the files with my gmail everything works like it should. So if you're using dropbox then try to email the files instead.
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