Machinarium Demo

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Post » Fri Oct 02, 2009 4:13 pm

Machinarium demo is ready to download

[url:11a92t11]http://machinarium.net/[/url:11a92t11]
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Post » Fri Oct 02, 2009 8:04 pm

pretty...
Spriter Dev
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Post » Sat Oct 10, 2009 11:14 pm

Very interesting game, looks to be a real mindbender XD
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Post » Sun Oct 11, 2009 5:48 am

I love the visual style, but it seems like the gameplay is still pretty much the same as in Samorost. Since the puzzles are a little too abstract, often times it's still hard to figure out what you're supposed to do.

I hope there won't be backtrack annoyances like the end of Samorost 2, where you had to drive away with the taxi while that freaking weird mechanic of how to fuel it had you redo the sequence 10 times.

Also, is there no way in Flash to use the RMB in a different way or disable it? It just seems lame that I buy a full game, press the RMB and that flash menu pops up. A content creation program should never put itself into the foreground like that while you're actually playing a game or running an app or watching an animation or whatever.
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Post » Sun Oct 11, 2009 10:30 am

[quote="thomasmahler":37j8y2cc]Also, is there no way in Flash to use the RMB in a different way or disable it? It just seems lame that I buy a full game, press the RMB and that flash menu pops up. A content creation program should never put itself into the foreground like that while you're actually playing a game or running an app or watching an animation or whatever.[/quote:37j8y2cc]
I've always thought that as well
why would you impose such a huge limit as deciding that "settings" and "about" are more important than anything someone might want to do with the right mouse button
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Post » Sun Oct 18, 2009 10:25 pm

yeah flash runtime intrusion into the game is one of the two reasons I'm using Construct.

The other one is hardware acceleration. Real hardware acceleration.
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Post » Wed Oct 21, 2009 1:18 pm

Nice little game. Finished the demo in about 10 minutes. Really quite fun, gets the ol' noggin to work. Nice graphic style and pressureless gameplay from what I've seen so far. Nice find.

~Sol
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