MAESTRO: Jungle Adventure BETA coming this week!

Show us your completed creations made in Construct 2

Post » Mon Oct 21, 2013 2:10 pm


Hello everyone, I'll be documenting my first ever experience of releasing my first game on the Google Play store. Also, I'll update regularly, and answer any questions you might have about the process (which I myself am still learning haha).

First off, can anyone give me some good tips on getting good screenshots and videos of my app for the Google play store?

Here is a screen I've taken, game looks better in person though:

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Post » Mon Oct 21, 2013 2:13 pm

I have 5 layers going with a moving background (sunset/nightfall), 77 events so far, and its running with big sprites and lots of sounds..all at 45 fps on my phone, probably run at 20 to 30 fps on a single core..
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Post » Tue Oct 22, 2013 8:43 am

[TUBE]http://www.youtube.com/watch?v=JAhuIMkUBE0[/TUBE]
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Post » Tue Oct 22, 2013 3:00 pm

Good job Billy, cool background.
What kind of resolution you used to program the game? I want to create an application for smartphones (by CocoonJS) but i have some problems with scale of display.
What settings you used to set it up that way?
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Post » Tue Oct 22, 2013 4:51 pm

Thanks Simo, My window size is 640X360 and I use "scale inner". My layout is always at a 360 height will varying widths as the game scrolls across the stage. Hope that helps..cheers!
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Post » Tue Oct 22, 2013 5:31 pm

DEMO INFO:

Approx Download Size: 6MB
Memory Usage: 40MB
Events: 77
WebGL is OFF (Probably can get higher framerates with it on but wanted to optimize for slower machines when making the game. I will switch it on for the release)
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Post » Tue Oct 22, 2013 5:33 pm

COMPLETION TIME: 30 days (roughly about 60 hours) This includes conceptualizing, designing, testing, learning Construct 2, trial and error, was completed on my time off from my full time job as a chef.
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Post » Tue Oct 22, 2013 5:36 pm

I dont use effects at all to keep my frame rates running smoothly on the mobiles. Cant wait to utilize all the cool filters and effects for my future PC, Ouya and tablet projects.
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Post » Tue Oct 22, 2013 6:26 pm

Thank you very much for the reply, just one last question.

what you have selected in cocoonjs between the following:

Scale to fill
Scale to fit
Strecht to fill


Thanks again. :)
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Post » Tue Oct 22, 2013 10:56 pm

Hey no problemo..i use scale to fill
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