Magic Pink & Alpha channel

For questions about using Classic.

Post » Wed Jan 18, 2012 7:42 pm

Hi guys;)

I'm currently working in a very low-res game(240X160) and there's something I would like to know.

Is there any advantage in using the old "magic pink" for transparency instead of creating the PNG with Alpha?


Thanks ;)


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Post » Wed Jan 18, 2012 7:52 pm

It doesn't make a difference to CC, because all graphics are converted to rgba anyways. The only advantage is that using magenta means you don't need to save an alpha channel with your file, which saves you (negligible) filesize, because you're only saving 3 instead of 4 channels.
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Post » Wed Jan 18, 2012 7:58 pm

Well, it shouldn't be dark around the edges when exporting!
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Post » Wed Jan 18, 2012 8:29 pm

Thanks ;)
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