Re: MagiCam Plugin - v1.43 BETA(Updated 12/10)

Post and try out addons that are currently in development.

Post » Mon Mar 07, 2011 3:37 am

Just to clarify, you're wanting the view to jump to the location that you click on on the map, correct?
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Post » Mon Mar 07, 2011 3:42 am

Yep, that's right. It works fine using System- Scroll to X without MagiCam. Would love to get it working with MagiCam though.
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Post » Mon Mar 07, 2011 3:50 am

I think I managed to achieve what you want using a simpler equation. Just use these for the MagiCam position:

[code:1kihh9jn]Minimap.MapToLayoutX(MouseX("UI") - Minimap.X)
Minimap.MapToLayoutX(MouseY("UI") - Minimap.Y)[/code:1kihh9jn]
That worked fine for me. I couldn't figure out what was going on with the other equation, although I can take a few guesses. If I have time, I'll take a deeper look into it.

I hope this helps. :)
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Post » Mon Mar 07, 2011 4:02 am

I had a feeling there'd be a simpler way to do it. Once I adjust it for the relative position of the minimap to the right hand screen edge, it should work great.

Thanks very much, really appreciate it.
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Post » Thu Mar 24, 2011 3:21 am

That grid scrolling is neat, but I wonder, is there a way to setup a grid scroll between 2 layouts? I've been trying on my own but no luck.
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Post » Wed Mar 30, 2011 11:17 pm

What exactly does "Moving" under "While motion in progress" mean? I assumed it was the obvious, but it doesn't seem to be working how I imagined...
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Post » Wed Mar 30, 2011 11:52 pm

[quote="aldo":3bk4n7zu]That grid scrolling is neat, but I wonder, is there a way to setup a grid scroll between 2 layouts? I've been trying on my own but no luck.[/quote:3bk4n7zu]
There's no way to do that, and I don't think there's any way I could allow it to do that.

[quote="SullyTheStrange":3bk4n7zu]What exactly does "Moving" under "While motion in progress" mean? I assumed it was the obvious, but it doesn't seem to be working how I imagined...[/quote:3bk4n7zu]
If I remember correctly, it registers as true when the camera is transitioning to a new position, not when it's just moving normally.
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Post » Thu Mar 31, 2011 12:03 am

I was actually able to get (what on the surface appears to be) a grid scroll between two layouts...

my trials and tribulations are all in this thread:
viewtopic.php?f=3&t=8967

The only problem is that the camera is a little jerky for some reason.
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Post » Thu Mar 31, 2011 2:05 am

[quote="linkman2004":3rbj2ryw]If I remember correctly, it registers as true when the camera is transitioning to a new position, not when it's just moving normally.[/quote:3rbj2ryw]

Oh, okay. Is there any way to tell when it's moving normally then?
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Post » Tue May 31, 2011 1:12 am

Nice plugin. But just an observation, I've noticed that on my game, (That has pixel graphics, and the sampling is set to "point") there will be pixel offsets for those sprites and tiles, which make the game look weird at times, with the player shifting up and down pixels when the camera is smoothing in on him when standing still. Do you have plans to fix this? Its not too much of a big deal, but can look bad at times, depending on how my tilesets look. On smoother looking graphics, with sampling set to linear however, they look fine.
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