Re: MagiCam Plugin - v1.43 BETA(Updated 12/10)

Post and try out addons that are currently in development.

Post » Fri Jul 29, 2011 1:49 am

[QUOTE=andreyin] Whoa, this is a great plugin. Exactly what I was looking for.

I've been having some trouble understanding everything tho, is there any documentation on it? Like, I can't read a single event sheet line and fully understand what's written haha.. like the sprite "weight", I have no idea what that is supposed to be.[/QUOTE]
Thanks! The only real documentation is the included example, so for any questions you have, feel free to ask away.

As for the matter of "weight", this is used to determine how much influence an object has on the camera. This is only used when a camera is following more than one object. For example, if your camera is following ObjectA with a weight of 2, and ObjectB with a weight of 1, the camera will follow at a point closer to ObjectA than ObjectB.

I hope that explained it well enough. Just ask if you're not sure on anything!
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Post » Sat Aug 13, 2011 11:32 am

Hey, Linkman, first of all - once again a fantastic plugin (just like the Scale Behaviour, which I'm still forever grateful for).

Now on topic - I have been trying to get a sort-of dynamic playing field thing going, with the camera moving just slightly as the player character moves towards the very edge of layout.

I have tried to illustrate the idea (screen resolution is the same a layout size):


I did look at the examples and tried doing this, but I must be missing something. I would prefer not changing the underlying layout as there's a bunch of location-based events already taking place. Any suggestions?
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Post » Mon Aug 22, 2011 4:16 am

Is there a way to add or code a way to detect if the camera is scorlling, left, right, up, or down in grid scolling mode?
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Post » Mon Sep 26, 2011 1:05 am

Alright, I've found myself with some free time after finishing up a project I've been working on, so I'm going to see if I can hammer out some of the MagiCam bugs/suggestions people have been throwing out there.

I'm also wondering if anybody would be interested in a MagiCam plugin for Construct2. That would likely be a little farther out in the future - I'd have to learn JavaScript - but I'm looking to gauge interest in the mean time.
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Post » Mon Sep 26, 2011 1:11 am

If it's as useful as the CC equivalent? Heck yeah! =)
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Post » Wed Nov 09, 2011 7:04 pm

It would be cool to have this on C2 as well, but since I'm only using CC currently, I'll be selfish and say keep this one going! I think the zooming and moving simultaneously thing would be an awesome feature to work on. As it stands, any zooming while moving or while the target isn't in the center leads to the camera jerking at the end of it. Maybe even setting a user-selected point as the center/target of the zoom?
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Post » Thu Nov 10, 2011 8:52 am

[QUOTE=linkman2004] I'm also wondering if anybody would be interested in a MagiCam plugin for Construct2. That would likely be a little farther out in the future - I'd have to learn JavaScript - but I'm looking to gauge interest in the mean time.[/QUOTE]

Yay!
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Post » Fri Nov 11, 2011 1:15 am

For C2? yes please!!
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Post » Thu Dec 01, 2011 3:00 am

Has anyone had issues with this camera becoming really shakey when following a moving object at a speed?
And if so, have you found a solution?
I got the camera working perfectly with the previous edition of this (the advanced camera plugin) but when I changed to this and swapped all the functions over, it's incredibly shakey and the camera won't stay by the object even when the camera is set to 0 lag.sparkfeather2011-12-01 03:01:14
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Post » Thu Dec 22, 2011 8:51 pm

I have a bit of a problem with how the plugin works and I'm sure if others get to the point where I am, it might become a bit frustrating. Right now the plugin works great. I'm very happy with most if not all of the features. I do have a problem with Zooming and maybe even rotating[if the rotating works the same as zooming] I have different layers for different objects. Things like a HUD and whatnot. I have a specific layer for the character and the ground he runs on. I have the camera zoom in on him when he's moving slow. My problem is that everything on every layer zooms. This means I can't see the HUD anymore which defeats the purpose of it all together. Is there any workaround for this or could this be fixed in any way?
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