Magnetized on AppStore & Google Play

Show us your completed creations made in Construct 2

Post » Mon Jan 20, 2014 7:54 pm

@bilgekaan Ha, Some think it is sad, but some think the pixel reach its dream. It is open ending, and there are one more sequel ending after level 80. :)

@robotecollective Thanks!
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Post » Tue Jan 21, 2014 2:28 pm

Hey @rocky10529, I purchased Magnetized last night and beat the 60 levels.
Again it was great. Thanks for the game.

Should I collect all whiite pixels for opening bonus 20 levels ?
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Post » Wed Jan 22, 2014 2:02 am

Yes:)
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Post » Wed Jan 22, 2014 8:44 pm

Congratulations @rocky10529 ! Here's An article AppAdvice has published about your creation: http://appadvice.com/review/hiddengem-magnetized

Will it work fine in my iPhone 4? Hope you could gift some promo codes via a mechanic.

Good-Luck with this awesome start! >:DREDVWIN2014-01-22 20:48:05
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Post » Thu Jan 23, 2014 11:37 am

[QUOTE=REDVWIN] Congratulations @rocky10529 ! Here's An article AppAdvice has published about your creation: http://appadvice.com/review/hiddengem-magnetized

Will it work fine in my iPhone 4? Hope you could gift some promo codes via a mechanic.

Good-Luck with this awesome start! >:D[/QUOTE]

Thanks, Not sure could it run on iPhone 4.
Could I have your Email? Promo codes are limited, but I think I still have some available one.
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Post » Thu Jan 23, 2014 7:35 pm

Thank you. I know that there is a 100 limit per version and that the generated code expires 1 month later if not used right away, so if there is one available, I will use it to test the app in my iPhone 4 iOS 5.1.1 to see how well it behaves here (Currently your app requires 5.0 . I also had the opportunity to test your HTML5 version a bit so I expect it to run fine).

Right now it seems that (at the moment) the recommended minimum iOS hardware to run more complex/demanding C2 projects without much a hassle would be an iPhone 4S / iPod Touch 5 / iPad 2 because on older devices, the current exporter/wrapper (Cocoonjs) is just not very efficient. I hope that this aspect gets reviewed and if there is an alternative, it allows the projects to be feasible in lower-end devices and iOS versions prior to 6 (5.1.1 would be great! This version is the one I keep in my current iPhone 4).

Here is my e-mail: [email protected]

Once again, Thank you so much and keep going with your endeavor! =^]
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Post » Fri Jan 24, 2014 7:08 am

@rocky10529,

bought your game and wish you all the success sir. love seeing a c2 game on the 'best new game' list.

well done.
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Post » Fri Jan 24, 2014 3:59 pm

Aww not compatible with 3GS? Booooooooooooo!!

Nah.. Seems really cool, i'll get a decent phone eventually and play it ;)
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Post » Fri Feb 07, 2014 12:17 am

1.1 Version is out now in Appstore!

https://itunes.apple.com/us/app/magnetized/id791286984?mt=8

8-)
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Post » Fri Apr 18, 2014 9:21 am

@rocky10529 You may already be aware of this, but it looks like someone's completely ripped off your Magnetized game: https://itunes.apple.com/us/app/pixel-p ... 48888?mt=8

On the plus side, they have really annoying mid-game pop-up ads that ruin the experience. On the minus side, their version is free which might cut into your sales.

Best wishes for whatever projects you might be working on.

-Dave
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