Major delay previewing after importing large image

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Post » Thu Nov 24, 2011 11:36 pm

I imported an excessively large image (3000x3000) into a sprite window just to test out some colour, and when I tried to preview it in Chrome it paused for a while and then finally loaded. I then went back into the project, deleted the image from the project and previewed again. I was suprised that the long delay remained.

I undid to before I imported the image, previewed again, and it loaded in a second. Re-did, and the same long pause. As far as I can tell, the image is out of my project. Just wondering what might be causing the delay. Can anybody replicate this?

Link to the texture

Link to project
@bearboxmedia
www.bearboxmedia.com

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Post » Fri Nov 25, 2011 4:49 pm

The texture is kept in memory for undo, so it must be something to do with that.

You really should keep your textures under 1024x1024 though - some old graphics cards and mobile devices can't handle images any bigger.
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