Major performance issues with R192 of Construct?

Discussion and feedback on Construct 2

Post » Tue Dec 23, 2014 7:50 pm

@TiAm - the change in quality and resolution helped a little bit, not very much, about 2 fps. The phone is pretty sweet, thank you haha. :)

@Ashley - I should be getting a constant 60 fps on a high end phone when I first start space blaster, or close to 60 fps right? I just cannot grab 60 fps at all on the test at any given time.

As you can see here, it drops a lot of frames in my screenshot.

Image

I tried this same test on my Samsung Galaxy Tab Pro 8.4 with a Snapdragon 800 @ 2.3 Ghz, 2GIG RAM and with the Adreno 330 GPU as well and a resolution with 1600x 2560.... and I can constantly hit 60 fps no problem on the tests, with MINIMAL frame drops.

Is there some problem with fill rate maybe with higher resoltuon devices? I would hope not, because higher resolution devices are the future. The LG G3, along with the Samsung Note 4 and the Droid Turbo are all sporting Quad HD displays (about 2k display) already, and the trend will continue.
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Post » Tue Dec 23, 2014 8:07 pm

@Ashley

Come to think of it, you're right. For some reason I thought space blaster had a couple webgl effects attached, but I guess it doesn't.

@GameThirsty

Not fillrate; space blaster uses no webgl effects or large, transparent objects. My mistake. However, if you were piling on some webGL effects/large transparent objects, I'd watch out. But you are having some other problem.
Don't lose your work. Backup your game with Dropbox.
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Post » Tue Dec 23, 2014 11:16 pm

@GameThirsty

Can you post a screenshot running that on your Galaxy Tab Pro 8.4? Their CPUs are very similar, it would be interesting to see the CPU utilization.

Because if a game is sub 60 fps, the CPU is normally averaging much higher loads than your 36%.

Here's from my LG G-Pad 8.3, with Snapdragon S600, its a 1080p device. FPS fluctuates from 50 to 60, it appears smooth enough even with some skipped frames.
Chrome 35x.jpg
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Post » Wed Dec 24, 2014 12:25 am

Silverforce wrote:@GameThirsty

Can you post a screenshot running that on your Galaxy Tab Pro 8.4? Their CPUs are very similar, it would be interesting to see the CPU utilization.

Because if a game is sub 60 fps, the CPU is normally averaging much higher loads than your 36%.

Here's from my LG G-Pad 8.3, with Snapdragon S600, its a 1080p device. FPS fluctuates from 50 to 60, it appears smooth enough even with some skipped frames.
Chrome 35x.jpg


@Silverforce

Here is the screenshot of the Galaxy Tab Pro 8.4

Image
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