Make a doodle jump clone

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Post » Tue Oct 30, 2012 7:01 pm

Falling at the first hurdle here.

Im thinking if we want the level to go on infinitely the only way forward is to have a window size and layout size that are equal, then spawn platforms and move them down

but when the dude collides with a platform he would bounce on it, im assuming we wouldnt move the dude up, but the platforms would move down, but then how would we move the platforms at a realistic speed etc to make it look like he is jumping, i.e. fast moving up, slowing down, fall back down

or am i thinking about this all wrong?

there's a few good capxs here:

http://www.scirra.com/forum/is-this-not-possible_topic52021_page1.html

but they are all based on a fixed layout height, i.e when he bounces so far high its the end
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Post » Tue Oct 30, 2012 7:44 pm

An easier way might be to do the 'limited layout' method, but teleport everything down a certain distance once he goes up a certain distance. The player shouldn't notice the seam.
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Post » Tue Oct 30, 2012 7:46 pm

i have no idea how i would do that without the platforms looking like they moved, this whole concept has really confused me today
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Post » Tue Oct 30, 2012 7:48 pm

If the player moves with the platforms, it makes sense that he won't see the teleport, right?sqiddster2012-10-30 19:49:41
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Post » Tue Oct 30, 2012 7:52 pm

so the player and all the platforms are moved back to the bottom of the layout, then remove all the platforms not on screen, regenerate new random platforms above the screen and bosh?
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Post » Tue Oct 30, 2012 7:55 pm

Pretty much!
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Post » Tue Oct 30, 2012 8:03 pm

Ill give it a shot, im scared

cheers
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Post » Tue Oct 30, 2012 10:07 pm

Or you can Spawn Random Platforms and Destroy them when they are at the bottom of the layout ! Easier than teleporting them !
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