Make an effect stop after X seconds of it being applied?

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Post » Wed Feb 26, 2014 2:08 pm

Hi guys,

I've got an event that when the player hits an enemy, it induces a "drunk" like effect. My only trouble is trying to work out how to make that effect either last for X amount of time, or have it just disable the effect after X seconds. Pretty much the same thing, but my Logic on this issue isn't too great!

I'm sure you guys will know, and show me I've just been stupid lol.


thanks all! :mrgreen:
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Post » Wed Feb 26, 2014 2:41 pm

On object "got drunk(or whatever your condition is) > system > wait > type in seconds you need, and make the next action stop drunken effect
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Post » Wed Feb 26, 2014 2:53 pm

Thank you! Spot on! :)
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Post » Wed Feb 26, 2014 3:08 pm

Hah no problem, i had to deal with the same thing.
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