Make Flying Object Sick Like A Dart Board Game

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Post » Sun Apr 01, 2012 6:12 pm


The object of the game is to shoot a cigarette butt (cb) into the hole of a sewer cap.

I'm having problems trying to make the cb object grow smaller when in flight and to make it stick (pin) to the background deadzone (dz) when it collides with that area. Please help.

http://dl.dropbox.com/u/64224545/cbga2.capx
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Post » Sun Apr 01, 2012 8:44 pm

      If you want an object to shrink over time you can add invisible hit boxes. Import a box and set it to invisible. Import about 4-5 of them. Each time to CB passes over it(on collision) change its Height and width.

      To stick the cigarette butt to the board you can spawn a new cigarette butt when the flying butt is on collision with the board. and just destroy the old butt.
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Post » Mon Apr 02, 2012 12:39 am

Had to think on that a bit... but I think I got it will post new
capx once I figured it out. Thanx
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Post » Mon Apr 02, 2012 12:57 am

someone already asked this question
here is a solution for it (by Kyatric)
http://www.scirra.com/forum/size-of-sprites_topic47998.html
try download the capx Kyatric posted
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