Make Player continue to walk even in collision with object?

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Post » Mon May 01, 2017 9:18 am

Message: JoshVillaluz can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
How to make Player continue to walk even in collision with object?
Here's the project file.
https://goo.gl/XJD8fl

And also, how to make the animations' size the same so the animation wouldn't look like the one in the project file above?
Last edited by JoshVillaluz on Mon May 01, 2017 12:46 pm, edited 2 times in total.
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Post » Mon May 01, 2017 10:38 am

JoshVillaluz wrote:How to make Player continue to walk even in collision with object?
Here's the project file.
https://drive.google.com/open?id=0B2xF3 ... WlnUlRPc0U

And also, how to make the animations' size the same so the animation wouldn't look like the one in the project file above?


Image

post the capx file
Image Image Image
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Post » Mon May 01, 2017 12:38 pm

Message: JoshVillaluz can only post plain text URLS until they have 500 rep. 2 URLS modified. Why?
mercuryus wrote:
JoshVillaluz wrote:How to make Player continue to walk even in collision with object?
Here's the project file.
https://drive.google.com/open?id=0B2xF3 ... WlnUlRPc0U

And also, how to make the animations' size the same so the animation wouldn't look like the one in the project file above?


Image

post the capx file


sorry
https://goo.gl/XJD8fl
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Post » Mon May 01, 2017 1:49 pm

@JoshVillaluz

about the first question, You mean something like this?

https://www.dropbox.com/s/ov8lr4v2s48fwt7/Plataform.capx?dl=0


I didn't get the second question sorry
Last edited by tarek2 on Mon May 01, 2017 2:14 pm, edited 1 time in total.
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Post » Mon May 01, 2017 1:52 pm

tarek2 wrote:@JoshVillaluz


I didn't get the second question sorry


the animations change size and it looks weird. maybe i did something wrong with importing the frames from the gifs
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Post » Mon May 01, 2017 2:02 pm

JoshVillaluz wrote:
tarek2 wrote:@JoshVillaluz


I didn't get the second question sorry


the animations change size and it looks weird. maybe i did something wrong with importing the frames from the gifs


I can't see any Animation size change, looks ok here, can you be more specific?
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Post » Mon May 01, 2017 2:04 pm

The only thing I see is when the player is walking starts to walk higher than the ground, but that is something to do with the image points you need to set them up correctly, is it that what you mean?


@JoshVillaluz I Updated the Capx see if is working properly now
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Post » Mon May 01, 2017 2:21 pm

Message: JoshVillaluz can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
tarek2 wrote:@JoshVillaluz

about the first question, You mean something like this?

https://www.dropbox.com/s/ov8lr4v2s48fwt7/Plataform.capx?dl=0


no :|
what i meant is like,how to make the walk animation play even the Sprite/Player is walking to a solid object?
so the sprite/player stays in place and the walk animation plays.
imagine walking to a wall in a game, the character would still be running but wont go anywhere
sorry if it wasnt clear enough
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Post » Mon May 01, 2017 3:39 pm

JoshVillaluz wrote:
tarek2 wrote:@JoshVillaluz

about the first question, You mean something like this?

https://www.dropbox.com/s/ov8lr4v2s48fw ... .capx?dl=0


no :|
what i meant is like,how to make the walk animation play even the Sprite/Player is walking to a solid object?
so the sprite/player stays in place and the walk animation plays.
imagine walking to a wall in a game, the character would still be running but wont go anywhere
sorry if it wasnt clear enough



Now it makes more sense

I added a player_box and set it up to invisible, see if that is what you need

https://www.dropbox.com/s/ov8lr4v2s48fwt7/Plataform.capx?dl=0
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Post » Mon May 01, 2017 4:23 pm

Message: JoshVillaluz can only post plain text URLS until they have 500 rep. 2 URLS modified. Why?
tarek2 wrote:
JoshVillaluz wrote:
tarek2 wrote:@JoshVillaluz

about the first question, You mean something like this?

https://www.dropbox.com/s/ov8lr4v2s48fw ... .capx?dl=0


no :|
what i meant is like,how to make the walk animation play even the Sprite/Player is walking to a solid object?
so the sprite/player stays in place and the walk animation plays.
imagine walking to a wall in a game, the character would still be running but wont go anywhere
sorry if it wasnt clear enough



Now it makes more sense

I added a player_box and set it up to invisible, see if that is what you need

https://www.dropbox.com/s/ov8lr4v2s48fwt7/Plataform.capx?dl=0


Thanks!
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